Writing Tip of the Week: Story Structure – Final Thoughts

We’ve been on quite a journey the past several weeks.  From exploring the Beginning of a story through the tumultuous Middle, and to its climactic End, we have seen how these elements combine into a narrative structure that is commonplace in most commercial stories today.  

As you develop your story, think about how you can take these different areas and make them your own, creating a powerful, compelling, and intriguing narrative that will grab readers from the start and have them furiously reading until the very last page.

With that in mind, let’s look at a few things to consider as you craft a story.

Plot-Driven of Character-Driven?

What is affecting the main character that is driving them to action?  Is it an external or internal force?  If it’s an external force, you are dealing with a more plot-driven story.  If it’s an internal force, you’re looking at a character-driven one.

Most action movies are plot-driven.  There’s an external incident that pushes the main character into action.  Steve Rogers doesn’t become Captain America if there’s not a war effort going on.  Batman doesn’t jump into action if the Joker doesn’t inflict his criminal insanity on Gotham City.  While we do see these characters change due to their external circumstances, they are not driven forward by those internal forces in terms of the story being told.

Dramas and some comedies are more character-driven.  An event may spur the main character into action, but they are in control of their circumstances.  There may be external forces at work against them, but the hero’s internal drive and internal obstacles are what the audience is banking on.  When you watch or read these stories, we watch to see how the hero is impacted internally by what’s happening.  American Beauty and Nomadland are two great examples of character-driven drama.  We are watching the main character’s internal evolution and how that impacts their external circumstances.

When you sit down to flesh out your story, ask yourself what’s driving your main character forward?  Is it an internal motivation or an external force?

Take the Time to Outline

There’s are two terms that writers often use to describe the two types of writers:  Plotters and Pantsers.  Basically, a Plotter outlines their story; a Pantser throws caution to the wind and “flies by the seat of their pants.”  Now, while both are fine, I recommend that before you put pen to paper or start typing your story, you at the very least jot down a basic guide of where the story is going.

Like many writers, I have had an idea for a story and started writing only to lose steam a few pages in?  Why?  I didn’t take the time to work on a basic guide to see where the story would go and how it might end.

When you plan a road trip, you usually look at a map and decide where you’ll stop for food, gas, a hotel, etc. on your journey.  Winging it may result in you getting lost, running out of gas with no station for miles, or turning down a road that leads to nowhere.  Not planning ahead in a story can have similar consequences.

I’m not saying you have to detail every single minute detail that happens in each chapter.  But you should afford yourself the courtesy of knowing the significant events that will take the story and your characters in a new direction.  Are they set in stone?  No.  But at least you have a story event that you are working toward.  If it changes, it changes.  But you have a goal to write toward in the meantime.

Ask yourself the basics: 

  • What’s my character doing at the start of the story?  
  • What inciting incident moves them onto a new track and changes their goal?  
  • Who is their antagonist?  
  • What is the antagonist doing to prevent the hero from reaching their goal?  
  • What big turning point occurs that sends them in a new direction in pursuit of that goal? 
  • What event takes place that makes them realize there’s no turning back?  
  • What major event makes them almost give up and lose hope, but they get back up and fight anyway?  
  • How do they confront the antagonist?  How do they move forward after achieving their goal?

Now you have a map with major landmarks to write toward.

Don’t Be Afraid to Make Changes

A work of fiction is a living document.  Things can be added, cut, changed, removed, or altered in any way they need to serve the story.  And that’s the key: everything exists to serve your story.

Your rough draft is “rough” for a reason.  You now have a manuscript that you can edit and change to make the story and characters stronger.  The drafting process takes time, and as you write more, you’ll find a process that works best for you.

Since it’s your story, instinctually, you will know when something isn’t working, if a character seems out of place and should be removed, or if the dialogue isn’t realistic.  Take your time and be brave enough to make the changes that will make your story stronger.

Enjoy the Process

You have to love your story and your characters.  That love will shine through on the page.  Unless you are writing for an assignment, you have free reign to write whatever you want, however you want, and that means you have the power to control character, story, dialogue, and all the other elements that go into your story.

Writing a novel, a play, a screenplay, even a short story or poem can be a lengthy, time-consuming, and often lonely task.  If you loathe what you’re working on, then you won’t get very far.  Love your story.  Love your protagonist and antagonist.  Love your setting and dialogue.  

Finding that passion and enjoyment in what you’re writing will go a long way to making sure you not only complete the project but you’re proud of what you wrote and want to dive back in to make it even better the next time around.

If you are having problems with what you’re writing, take a step back and ask why.  Why am I now enjoying this?  What can I do to make this story more enjoyable and make it less of a task and more of an engaging creative escape?

I encourage all of you the next time you sit down to write – whether it’s a new story or one you’ve been working on – to ask yourself what you love about it and what motivates you to finish it.  Then let your creativity and energy go to work.

This series has been a lot of fun, and I’ve enjoyed sharing my thoughts about story structure with you over the past few months.  In two weeks, I’ll be starting a new series, so make sure to stop by and have a look.

Happy writing, and I’ll see you next time!

Check out the entire Story Structure series below:

Writing Tip of the Week: Story Structure – The Middle, Part One

Over the past two articles, we discussed what goes into creating the opening of your story.

Today, we’ll start to look at the Middle of the story.  You can call it Act Two or even as some writers call it: The Muddle.  This is where your hero’s path toward their goal should become increasingly challenging, where they begin to grow and change as a character, and the story continues to create conflicts for the main character.

The Stage Is Set

The Who, What, Where, When, and Why have all been established and your main character and their helpers have been launched from their ordinary existence into a new and challenging adventure.  Your main character has a stated goal, and forces prevent them from quickly achieving what they want.

Once they cross over the threshold of Turning Point One, they have no entered a new phase of their journey. They may have to reassess how they are going about achieving their goal.  They may realize that they can’t do things on their own and need some help.  Maybe the antagonist has taken this moment to up the stakes just a little more, which only motivates the hero to keep going despite the odds.  

At this point, you as a writer should know your main character fairly well.  What they are willing to do and not do.  How far they will go to get what they want.  What decisions they will make – good or bad – that will impact them reaching their goal.  

And The Hits Keep on Comin’

Obstacles.  Lots of obstacles.  The Middle of the story needs to present challenges and problems that make the hero challenge who they are and make them work to reach their goal.  Think of this section of the story as the main obstacle course for your characters.  They have to do things that they may not want to do, may not like, and may have to go outside their comfort zone to get to the next level to get one step closer to their goal.

Reality shows like American Ninja WarriorWipeout, and Holey Moley are examples of individuals having to traverse seemingly impossible odds to reach the intended goal and get the prize.  Essentially, you are sending your characters through a similar maze filled with hazards, hits, and dangers that they must overcome in one way or another.

It’s okay for them to fail and have setbacks.  In fact, that makes your hero more human if they don’t always get what they need or want on the first try.  Creating a flawed character who doesn’t give up creates empathy and relatability between the character and the audience.  

Ch-Ch-Ch-Changes

The Middle is where the bulk of the character arc takes place, mainly since it’s also where the bulk of the story happens.  Your main character started out one way when we first met them at the beginning of the story, but now as they face new odds and problems, we should begin to see them develop and grow.  

A stagnant and unchanging character lacks relatability.  If your character experiences some traumatic event that launches them into the story and has zero effect on them, it’s hard to relate to that character.  Now, suppose they are repressing their anger, sadness, or despair, affecting their judgment and ability to problem-solve.  This creates an internal conflict that will eventually manifest itself since they will have to overcome those things in order to reach their goal by the end of the story.

Think of Mando’s arc in season one of The Mandalorian.  How does he change when he meets and interacts with The Child for the first time?  What choices does he make that affect his character arc throughout the season?  How do his choices and changes affect the story?

Think about how the events in Jurassic Park affect Alan Grant’s relationships with and views on children.  How do his interactions and perspectives change from the start of the film to the finale?

Keep Things in Motion

A story should be in constant motion.  Each scene or chapter leading into the next.  The protagonist should always be doing something.  They should always be active in what’s going on.  It is their story, after all.

As you develop the Middle, think about how to map out the story so events keep moving forward.  That goal is still out there.  The antagonist still exists to prevent the protagonist from reaching their goal.  How can you keep your hero moving toward their goal while hitting them with problems that prevent them from reaching it?

Each scene or chapter should give the audience a new piece of the puzzle.  Some new information that keeps them reading or watching.  The hero is handed a note and reads it.  What does it say?  We don’t find out until several chapters or scenes later, but our curiosity has been piqued.  

Keep the audience interested, and they’ll stay to find out what happens next.

Staying Focused

During this time in the story, it can be easy to slowly go off course and get knee-deep in subplots or tangents.  And while subplots are acceptable, it’s important not to lose sight of the real reason we’re in this story: to watch the hero go after their goal in the face of opposition.

Work through their story first.  If you want to go back and add a subplot that ties into the main story afterward, go for it.  Your main goal here is to develop the main character’s arc and their related story arc.  It can be very tempting to go and take a detour with the main character’s best friend and see what shenanigans they’ll get themselves into.  But unless that directly impacts the main story, hold off and see if that side trip is really necessary.

Think about movies you’ve seen where subplots pop up and then go nowhere, or they have no relation to the main story and just seem to be there to eat away screen time.  Avoid these types of subplots and make sure that all roads point back to the hero.

In The Middle of Things

As I said before, the Middle is the longest part of any story.  It can be almost an hour of what you see on the screen (and if it’s a long movie, even more).  At the halfway point, there’s something known as the Mid-Point Sequence.  The outcome affects what the hero does moving forward. 

This is a big moment for the hero. After everything they’ve been through and worked through, things seem to be going their way for the most part.  They still haven’t reached their goal, but now they are getting a better idea of how to get there.

This is also known as The Point of No Return.  Once we get past the Mid-Point of the Middle, it’s now only a matter of time before the protagonist has to confront their antagonist head-on (literally or figuratively). 

In Legally Blonde, the Mid-Point of the Middle comes when Elle gets chosen Callahan’s law internship.  This is a big moment for Elle since she has been working to prove herself a viable Harvard law school student and future lawyer.  Worth noting is that her antagonist, Warner, was also chosen along with his fiancée, Vivian (Selma Blair).  I mention Vivian since she is an extension of the antagonist, and therefore can cause problems and issues for Elle on his behalf.

The sequence then leads to Elle, Warner, and Vivian arriving at the internship and finding out about the case they will be assisting on.  

Elle is at the Point of No Return.  She can’t back out now, and she can’t allow herself to fail without a fight.  

Check out the clip below:

In two weeks, we’ll explore the second half of the Middle as we charge toward the End and the Climax of the story!  

Happy writing!

Check out the articles on The Beginning, here:

Keeping Your Characters Off-Balance

Should your main characters ever feel comfortable?  Should they ever feel like everything is okay and their life is going just fine?  Of course, the answer to these questions – especially when dealing with fictional characters – is an emphatic NO.  Over the course of the story, it is your job as a writer to keep them as off-balance as possible.

In the real world, we often have a strong desire for balance and calm in our daily lives.  Too much stress or anxiety can take its toll on the human mind, body, and spirit, so we often escape to places where we can refresh and recharge.  With fictional characters, this sense of calm should be a constant struggle to obtain.  It not only can make them more in-depth as characters, it can also make for a better story.

The old adage is that Conflict = Drama.  And drama is what drives the story forward.  Like most writers, I tend to want to protect my main characters from harm.  But in doing so you do a great disservice to your characters and your readers.  Putting your characters in harm’s way, giving them impossible situations to get out of, and relentlessly giving them obstacles to overcome makes for a better story and can help strengthen and add dimension to your characters.

This is where the concept of the Character Arc comes into play.  Your characters should evolve and change over the course of the story, and keeping them off-balance and having to find ways to try and resolve their problems helps them grow as characters.  Don’t forget that your main character should go through some sort of change or metamorphosis over the course of the story.

Granted, you want to give the reader a sense of what is a normal day for your characters before the inciting incident turns their world upside down.  That’s fine.  It’s what Joseph Campbell refers to as The Ordinary World.  But once that Ordinary World is thrown off, it’s time to take your characters on a very bumpy ride. 

Your main character’s primary goal – aside from the goals your set forth for them once the story gets underway – is to return to their normal as fast as possible.  Don’t let them get there.  And even once the goal of the story has been achieved and their world seems to be back to normal, the journey they have taken over the course of the story has forever changed them ion some significant way.

They can never return to the Old Normal they had before the story began.  And that’s a good thing.  They have grown as a character.  They have overcome seemingly insurmountable obstacles.  And they have come out the other side a stronger, more realized person because of their journey.

It is often during times of great stress or trauma that real people show their true colors.  It is your job as a writer to create these types of situations for your characters to keep them off-balance.  It doesn’t have to be a life-threatening event, but it should be something that will forever change them for the better…or worse.

What do you think?  Leave a comment and let me know.

Also check out my article: “Don’t Be Afraid to Rough-Up Your Protagonist.”

When it Comes to Your Writing, Who’s Really in Control?

Where do you want your characters to go…or where should they take you?

So, you’ve finally done it. You’ve completed your outline for your novel or short story and you’re ready to sit down and write.  Your fingers are poised over the keys of your computer – or typewriter, if you’re old school – you take a deep breath, and dive into the story.

As you start to dig into story, you realize that your main character is taking you down a storyline that you didn’t outline or anticipate.  In fact, it’s almost as if your protagonist is in control of what they’re saying and doing.  It’s as if you are only there to transcribe the events as they unfold.  A mere voyeur to a story you hadn’t even planned.

This is a good thing!

I’ve had these moments happen many times while writing.  I think I’m going to take the story one place due to planning ahead, and then the main character takes the wheel and we go off on a weed-infested dirt road that I never even knew was there.  It’s at these moments while writing – especially during the drafting process – that it’s best to just sit back and see where things go.

Sometimes you’ll hit a dead end.  Sometimes you’ll learn something new about the character and the choices they make that can have an impact on the story and in turn the character’s interactions with others in the story.  The key during these moments is not to fight the creativity taking hold of your brain and your fingers as the rapidly pound the keys to get every sentence down as fast as possible.

And it’s not only a great method of discovery for your main character.  Supporting characters can benefit and develop greatly during this process of creative surrender.  Maybe you have a character who you feel isn’t strong or dimensional enough; but while writing a sequence that includes them they begin to say things and do things that make them far more interesting and instrumental to the overall story.  That’s always an exciting time!

While I do support writing outlines, I also believe that as creative people we must allow ourselves to give into the temptation of going where our roadmap doesn’t.  Even if you do return to the road you previously paved, you may have learned a thing or two that can benefit your characters – and your story – in the long run.

Have you ever let your characters take the wheel and take your story down a trail you never expected? Leave a comment and let me know!

Make Every Character Count

When creating characters for a story, whether it’s a novel, short story, screenplay, play, etc., remember that every character you introduce must serve a purpose in the story.  It’s pointless and a waste of time for you and your audience to have to deal with characters that have no reason for existing within the context of the story being presented.

Yes, there are different types of characters in a story that serves a multitude of purposes.  But even Henchman #3 has a reason to be in the story. If he’s just there doing nothing and has no purpose in fighting the main character or helping to escalate the obstacles for the main character than they should be removed ASAP.

Your main character is surrounded by supporting characters.  Those characters exist to help the main character, to support the main character, to give exposition and context to the main character and their world. They, in essence, ground the main character in the reality of the story. 

The antagonist exists to upend the world of the main character, and the characters associated with them are there to cause chaos for the protagonist as well.  They serve a purpose in the story: to help drive the action and conflict of the narrative and create obstacles for the main character.

Utility characters are those that the main character interacts with that often help the main character in some basic way: a cab driver; a cop; a barista; a witness who heard something.  They help propel the story forward but they aren’t integral to the main character’s overall growth over the course of the narrative.  On TV shows, these are also usually the random characters that pop up in an episode only to be killed off so the main cast can stay in-tact.

If you are taking the time to create and write about a character, they must serve a purpose that serves the main character on their journey.  Don’t spend hours creating a random character who appears in one chapter who is fascinating and clever, only for them to never be seen again.  If this does happen when you’re writing, maybe save that character for another story or integrate them more into what you’ve written.

It’s okay to have crowd of people in a story, but don’t get too focused in on who they are as individuals unless the ones you select to describe more have a purpose later on.  For example, if you have a group of protesters, you can give us an idea of what they look like and what they are doing/protesting, but naming them and giving them backstories is only worth your time and the audience’s time if we will see those particular characters later.

The most important characters are your main character and the antagonist.  Everyone else exists to serve them or oppose them over the course of the story.

How do you make sure you are keeping your story focused and on track?  We’ll talk about that topic on Monday!

What Are Your Story’s Stakes?

What’s at risk if your main character doesn’t achieve their goal by the end of the story?  In other words: what are the stakes?  Will they lose their life?  Will someone they need to find lose theirs?  Will the serial killer strike again?  Will the world end?  Will they lose the knitting competition? 

Stakes are what keep your main character – and your audience – motivated to keep going.  If the stakes are too low, then your audience begins to wonder what’s in it for them if they keep watching or reading.  And if the stakes for your main character are so minimal that they can see the solution to their problem will be an easy one, then there really is no conflict or dramatic tension in the narrative to drive the main character forward.

When you think about the stakes and the obstacles your main character must face to reach their goal, ask yourself if they are challenging enough to actually elicit change and growth in your main character.  Will they have to sacrifice something?  Will they have to change their behavior or an aspect of themselves in order to reach their goal?  And what will it mean for them if they don’t reach the goal and the stakes result in failure?

When it comes to stakes, it’s okay to paint your main character into a corner.  It’s okay to give them a challenge that seems insurmountable to overcome.  In doing this you create a heightened level of tension that in turn keeps your audience glued to the screen or page.  How will they get out of this jam?  Will they have help?  How will overcoming this obstacle help them when the next one appears?

Also, too, remember that stakes are relative to the story you are telling.  If your main character is determined to win a quilting bee, the stakes probably won’t be: Win the bee or the world will be destroyed.  On the other hand, if the world is at stake, there should be a sense of urgency driving your main character to act, which will also create a sense of urgency in the audience.

And when it comes to creating urgency, nothing helps better than a Ticking Clock, which we will explore on Thursday!